![blocksworld transformers blocksworld transformers](https://alchetron.com/cdn/blocksworld-eec3646d-037a-44bf-89cb-247e1978274-resize-750.jpeg)
That meant if you used up all the basic cubes in one world, you couldn't use them in a different world until the original world (which you may not have felt was completed) was deleted. Blocksworld was built on a premise that LEGO has been successful with - charge your customers for each and every block they want to build with.Īt first, players were provided a VERY limited count of blocks which applied to ALL worlds they developed. Of course, all of this came at a price - literally. Building worlds - even with simple concepts - required significant effort in both creativity and problem-solving, and were incredibly rewarding when finished. Before long, I was able to build miniature, often-hidden "computers" in the game that reacted to various signals and broadcast other signals in order to change the behavior of vehicles, change which building/vehicle/etc in the game the player was currently controlling, and even change the camera angle mid-game. I was absolutely amazed at the potential for complex builds, with an incredibly simple visual programming aspect available to every single block you place.
![blocksworld transformers blocksworld transformers](https://pbs.twimg.com/media/CKYm8OgWoAAvbcp.jpg)
I might have been one of the first people to play Blocksworld when it released on iOS in 2013.